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Star wars rhen var
Star wars rhen var











star wars rhen var

Like the Battlefield series, the game uses a character class system (with each faction having their own unique class) and numerous vehicles scattered throughout the battlefield (including agile speeder bikes and hulking AT walkers). It features numerous locales, characters, and weaponry from the series, and focuses on two separate conflicts: the Clone Wars (between the Galactic Republic and the Confederacy of Independent Systems) and the Galactic Civil War (between the Rebel Alliance and the Galactic Empire). It was later ported by Aspyr to the Mac on July 2005.īased on the Star Wars sci-fi film series, Battlefront focuses on large-scale multiplayer-oriented two-team battles similar to the Battlefield series. "Rhen Var: Glacial Caves," by Jaspo, is a small-sized map set in some icy caves on Rhen Var.Star Wars: Battlefront (not to be confused with the 2015 reboot of the same name) is a sci-fi fantasy team-based shooter developed by Pandemic and published by LucasArts for the Xbox, PlayStation 2, and PC on September 21, 2004.

star wars rhen var

Small maps almost always work out pretty well, and the author has done a nice job constructing a fun and unique small map here. All in all, though, it's a really neat map. In addition to that (or perhaps instead of), I might have lowered the unit count, as for such a small map, there were a seemingly-large amount of units to contend with. I tried the map both with and without the AI's difficulty changed, and it was significantly better the second time around (with unchanged AI difficulty). Some things I would maybe make changes to were these: The AI were scripted to be more difficult by default, I do not think this was really necessary in the face of the number of AI present in the small spaces. I know it's a small thing but I love seeing the extra polish like that.

star wars rhen var

It's the latter feature that has a neat effect on gameplay, as the author used some dynamic planning effectively to shift the AI paths around whenever bridges are destroyed. Most of the map is covered in destructible objects (mostly icy things, which makes their "explosions" in flame somewhat odd), many of which are just simple stalactites and stalagmites, although there are a few bridges too. The small map size lends itself well to a quick, tight gameplay, and Jaspo's done a few things to make this map stand out from standard small maps.













Star wars rhen var